35 cards found.

Accelerate

Instant {1}{R} (2)

Target creature gains haste until end of turn.
Draw a card.
"I've seen lightning move slower."
—Nomad sentry



Color Identity: R,Red
Printings:
Torment (Common)

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Formats:

Aurification

Enchantment {2}{W}{W} (4)

Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.



Color Identity: W,White
Printings:
Onslaught (Rare)

Foreign Names:

Formats:

Breakthrough

Sorcery {X}{U} (1)

Draw four cards, then choose X cards in your hand and discard the rest.
The ideas came flooding in so fast that they couldn't all be contained.



Color Identity: U,Blue
Printings:
Torment (Uncommon)

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Formats:

Cetavolver

Creature Volver   1 / 1   {1}{U} (2)

Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)
If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.
If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.



Color Identity: U,Red,Green,Blue
Printings:
Apocalypse (Rare)

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Formats:

Chain of Plasma

Instant {1}{R} (2)

Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.



Color Identity: R,Red
Printings:
Onslaught (Uncommon)

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Formats:




Diligent Farmhand

Creature Human Druid   1 / 1   {G} (1)

{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.



Color Identity: G,Green
Printings:
Odyssey (Common)

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Dwarven Blastminer

Creature Dwarf   1 / 1   {1}{R} (2)

{2}{R}, {t}: Destroy target nonbasic land.
Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
"Life is too short for something like a hunk of rock to get in my way."



Color Identity: R,Red
Printings:
Onslaught (Uncommon)

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Erratic Explosion

Sorcery {2}{R} (3)

Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that permanent or player. Put the revealed cards on the bottom of your library in any order.



Color Identity: R,Red
Printings:
Mystery Booster (Common)

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Formats:

Execute

Instant {2}{B} (3)

Destroy target white creature. It can't be regenerated.
Draw a card.
"Any fool who would die for honor is better off dead."
—Cabal Patriarch



Color Identity: B,Black
Printings:
Ninth Edition (Uncommon)

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Formats:

Femeref Archers

Creature Human Archer   2 / 2   {2}{G} (3)

{t}: Femeref Archers deals 4 damage to target attacking creature with flying.
"Bet you can't put it through the eye."
"Left or right?"



Color Identity: G,Green

Ghastly Demise

Instant {B} (1)

Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.



Color Identity: B,Black
Printings:
Commander Legends (Common)

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Krosan Reclamation

Instant {1}{G} (2)

Target player shuffles up to two target cards from their graveyard into their library.
Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Color Identity: G,Green

Mana Breach

Enchantment {2}{U} (3)

Whenever a player casts a spell, that player returns a land they control to its owner's hand.
The mana that binds the world together can also tear it apart.



Color Identity: U,Blue
Printings:
Seventh Edition (Uncommon)

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Manacles of Decay

Enchantment Aura   {1}{W} (2)

Enchant creature
Enchanted creature can't attack.
{B}: Enchanted creature gets -1/-1 until end of turn.
{R}: Enchanted creature can't block this turn.



Color Identity: W,Black,Red,White
Printings:
Apocalypse (Common)

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Mercadian Lift

Artifact {2} (2)

{1}, {t}: Put a winch counter on Mercadian Lift.
{t}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield.



Color Identity:
Printings:
Mercadian Masques (Rare)

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Mudhole

Instant {2}{R} (3)

Target player exiles all land cards from their graveyard.
"Doing okay back there, Tarv? Tarv?"



Color Identity: R,Red
Printings:
Odyssey (Rare)

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Muscle Burst

Instant {1}{G} (2)

Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
As strong as a centaur's will.



Color Identity: G,Green
Printings:
Odyssey (Common)

Foreign Names:

Formats:

No results found.
Bummer

35 cards found.